Webassembly lost exceptions and regex troubles

Lost exceptions

An interesting feature of Emscripten, when starting a game loop through emscripten_set_main_loop, remember that exception handling must be re-added via try catch directly in the loop method, as runtime loses the try catch block from the outside.
The easiest way is to display the error text using the browser using javascript alert:


            catch (const std::exception &exc)
            {
                const char *errorText = exc.what();
                cout << "Exception: " << errorText << "; Stop execution" << endl;

                EM_ASM_(
                {
                    var errorText = UTF8ToString($0);
                    alert(errorText);

                }, errorText);

                abort();

Too complicated regexp

The regex implementation in std may throw an error_complexity exception if it finds the regex too complex. This happens in the current emscripten implementation, so I suggest you implement tests for parsing through regular intervals, or use third-party regex implementations.