Games Vision #3

The third issue of the non-permanent column about games Games Vision.

Observer (PC and consoles, Bloober Team) – cyberpunk horror from the valiant Poles. A short and very atmospheric horror starring Rutger Hauer. As a cyberpunk fan, I liked absolutely everything about the game. Not very difficult puzzles, charming glitches of the main character, gameplay with calm moments mixed with action, the ability to literally dig into the memories of the dead, a plot in the style of Ghost in the Shell + many references to Sci-Fi pop culture. Of the minuses – too much glitches, sometimes it seems that because of their abundance it is impossible to play, also some players were annoyed by specific horror elements, frightening so much that they could not continue playing.
Rating: 8/10

Paradigm (Windows/OS X, Jacob Janerka) – a quest that manages to parody and laugh at everything at once. It makes fun of the USSR, America, the quest genre, glam rock, old consoles, people, monuments, IT specialists, cones, computers, women, children, parents, artists, love, scientists, the gaming industry, the players themselves – in general, you can’t list everything. An absolutely unpredictable plot, absurd atmosphere and art, not particularly difficult puzzles. The game has rare bugs and crashes, some moments and jokes are slightly predictable and not original.
Rating: 9/10

Late Shift (PC and consoles, CtrlMovie Ltd) – interactive movie. I really regret that a basically good idea received such a bad implementation. Everything is bad – the plot, the lack of star actors, the acting, constant freezes in the PC version, almost zero variability (illusory). It is completely incomprehensible how it was possible to release a game with so many problems in the 2010s, because in fact it is an ordinary video player, the whole game could have been posted on the Internet, for example, on YouTube, but instead they used Unity and managed to break even such a powerful game engine. The official forum on Steam is dedicated to fixes, hotfixes, workarounds, etc. There is a technical disaster, no user support, all testing takes place directly on the players. Bought rave reviews and testimonials.
Rating: 3/10

Saber-Plus C++ IDE

I started developing my own IDE for C++ – Saber-Plus. The main ideas of the new IDE are to be simple, fast and *helpful* in development. At the moment, the source code is available under the MIT license on GitHub, Qt is used to work with the UI. In the future, I plan to transfer all development related to C++ to Saber-Plus – the Death-Mask game will definitely be migrated. More details on the points:

  • Simple – it is planned not to add more than necessary – for example, not to contain source control clients, built-in terminal and similar things. The functionality is focused only on editing the code, analyzing errors. The editor code should be divided into simple classes that correctly perform their part of the work (Unix-way)
  • Fast – refers to both the IDE code base and the editor behavior itself. All actions in the IDE should be as fast as possible, even such often long and complex ones as creating/importing projects.
  • Assistant – analysis of typical errors when writing, compiling code. Correction of errors, warnings at the user’s request. The idea is to add analysis of the application assembly on a specific platform and output of reference information on the installation of the necessary libraries, components.

To build the editor for your operating system, you need to install Qt 5 SDK, download the IDE code from the repository, open the Saber-Plus.pro file in Qt Creator and run the build:

https://github.com/demensdeum/saberplus

Flame Steel Battle Axe

From today I start developing an editor for the game framework – Flame Steel Battle Axe.

The editor allows you to edit scenes for the Flame Steel Game Toolkit game framework.
I chose the relatively young Java-based Kotlin language to try it out in combat conditions.

You can follow the progress in the repository:
https://github.com/demensdeum/FlameSteelBattleAxe