The first article about the game in development Space Jaguar Action RPG. In this article I will describe the gameplay feature of the Jaguar – Characteristics.
Many RPGs use a static system of character stats, such as those from DnD (Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma), or Fallout’s S.P.E.C.I.A.L (Strength, Perception, Endurance, Charisma, Intelligence, Dexterity, Luck).
In Space Jaguar, I plan to implement a dynamic system of characteristics, for example, the main character of the game, Jag, at the start has only three characteristics – Blade mastery (half-sabre), shadow operations (making deals in the criminal world), rogue abilities (picking locks, stealing). During the game, characters will be given and deprived of dynamic characteristics within the game module, all checks will be made based on the level of certain characteristics necessary for a given game situation. For example, Jag will not be able to win a game of chess if he does not have the chess game characteristic, or does not have a sufficient level to pass the check.
To simplify the logic of checks, each characteristic is given a 6-digit code in English letters, a name, a description. For example, for blade ownership:
bladeFightingAbility.name = "BLADFG";
bladeFightingAbility.description = "Blade fighting ability";
bladeFightingAbility.points = 3;
Перед стартом игрового модуля можно будет просмотреть список публичных проверок необходимых для прохождения, также создатель может скрыть часть проверок для создания интересных игровых ситуаций.
Ноу-хау? Будет ли интересно? Лично я нахожу такую систему интересной, позволяющей одновременно обеспечить свободу творчества создателям игровых модулей, и возможность переноса персонажей из разных, но похожих по характеристикам, модулей для игроков.
I haven’t announced new projects for a long time) The next project I’m starting to work on is a 3D action RPG called Space Jaguar. The story is in a sci-fi setting about a cool guy named Jag and his difficult adventure in search of his missing father. There will be 3D graphics on the Flame Steel Engine (or perhaps any other popular one), using the developments of past projects (Death Mask, Cube Art Project), a comedy plot with many references, arcade battles and bosses. I’m not ready to talk about the release dates of the full version, I plan to release the game in parts.
Project repository:
https://gitlab.com/demensdeum/space-jaguar-action-rpg
Lost exception
An interesting feature of Emscripten is that when starting a game loop via emscripten_set_main_loop, you should remember that exception handling must be re-added via try catch directly in the loop method, since the runtime loses the try catch block from the outside.
The easiest way to display the error text is through the browser, using javascript alert:
catch (const std::exception &exc)
{
const char *errorText = exc.what();
cout << "Exception: " << errorText << "; Stop execution" << endl;
EM_ASM_(
{
var errorText = UTF8ToString($0);
alert(errorText);
}, errorText);
abort();
Too complex regexp
The std implementation of regex may throw an error_complexity exception if it finds the regular expression too complex. This happens in the current emscripten implementation, so I suggest you implement tests for parsing via regular expressions, or use third-party regex implementations.
New non-permanent section “developer diaries” or Dev Diary in foreign style.
The development of the game Death-Mask is in full swing, in 2019 the logo of the Flame Steel Engine game engine was added, the screen for selecting the initial map by islands (green, red, black, white), the output of textures for the walls, ceiling, floor of the labyrinth, the size of the game zone was increased.

Red Zone City Map
Next, it is planned to add 3D models for the environment, instead of Doom-style sprites, there are plans to add models for weapons, boxes, enemies, friends. In the gameplay, it is planned to add currency, shops, the ability to buy parts of the game map with an indication of interesting places with loot, and the possible location of the “Mask of Death”. I also want to add the ability to hire companions for wanderings through the cyber labyrinth.
Stay tuned for more news.