Mars Miners v2

[Break: Red Horizon Interplanetary News Service]

HOST: Good night, Mars! The main dome news service is with you. Today, the administration of the Mars Miners colony announced a large-scale software update for all settlers and strategic modules.

MAIN EVENTS:

1. Updating the neural circuits of automata The Cybernetics Department has confirmed the successful updating of all autonomous mining units. New protocols for strategic thinking eliminate critical errors in the logic of development. Now the simulation of competition for resources will become even more unpredictable and tough. Settlers can independently set tactical analysis times for their AI partners.

2. Integration of virtual training grounds Newly arrived colonists have access to personal training simulators. Now you can hone your sector capture skills in single player mode before entering the real fight for the Martian mines. The system is equipped with updated training protocols.

3. Stabilization of communication channels between domes Communication engineers have completed calibration of the satellite constellation. The multiplayer interaction interface between remote outposts now works without delay. Anomalies that led to connection interruptions during strategic operations have been eliminated.

4. Subconscious calculation: updating neural triggers The technical department has implemented a parallel computing system. AI tactical data processing now occurs in the background, without taxing the CPU of your personal terminals. No more pauses during critical phases of the game.

HOST: The administration reminds you that the new version of gaming simulators has already been loaded into the central terminal. To synchronize data, it is recommended to reboot your local interfaces.

The future of Mars is in your hands. Stay with us on the Red Horizon frequency.

https://mediumdemens.vps.webdock.cloud/mars-miners/

Flame Steel: Death Mask 2

In the dim, neon-flickering depths of the digital underworld, a new challenge awaits. We are excited to pull back the curtain on Flame Steel: Death Mask 2, a multiplayer 3D dungeon crawler that blends retro-cyberpunk aesthetics with modern real-time gameplay.

🕹️ What is Flame Steel: Death Mask 2?

Imagine waking up in a procedurally generated maze where every shadow could be another player or a hostile “Filter” entity. Flame Steel: Death Mask 2 puts you in the boots of a Seeker, navigating a world built on the Flame Steel Engine 2 and Three.js.

The game is currently in its early stages of development, but the core experience is already live and ready for exploration.

🚀 Key Features

  • Multiplayer Exploration: You aren’t alone in the grid. See other players in real-time as you navigate the labyrinthine corridors.
  • Procedural Dungeons: No two runs are the same. The server generates fresh maps filled with mystery and danger.
  • The Terminal: For those who prefer a more “hands-on” approach, an integrated command-line interface allows you to interact with the system directly—perform advanced actions, debug, or simply chat with fellow Seekers.
  • Combat & Survival: Face off against Filters to earn bits, then use those bits to unlock Chests and upgrade your stats. Keep an eye on your health; survival isn’t guaranteed.
  • Retro-Cyberpunk Aesthetic: High-contrast visuals and a gritty atmosphere that pays homage to the classic cyberpunk era.

🛠️ The Tech Behind the Mask

Built for the browser, the game leverages:

  • Frontend: Vanilla JavaScript and Three.js for smooth 3D rendering.
  • Backend: Node.js and WebSockets (ws) for lightning-fast multiplayer synchronization.
  • Infrastructure: MongoDB for data persistence and Redis for real-time spatial indexing.

🗺️ What’s Next?

We are just getting started. As an early-access project, Death Mask 2 will receive frequent updates, including:

  • New entity types and complex combat mechanics.
  • Deeper lore and environmental storytelling.
  • Enhanced terminal commands and social features.
  • Visual and performance polish.

🔗 Join the Grid

Want to test your mettle? Enter your codename and initialize your identity today:

👉 Play Flame Steel: Death Mask 2

Stay tuned for more updates as we continue to expand the digital frontier. Welcome to the service. It requires you.

Flame Steel: Mars Miners

Flame Steel: Mars Miners is a tactical strategy game with unusual pacing and an emphasis on decision making rather than reflexes. The game takes place on Mars, where players compete for control of resources and territories in the face of limited information and constant pressure from rivals.

The gameplay is based on the construction of hub stations that form the infrastructure of your expedition. Nodes allow you to extract resources, expand your zone of influence, and build logistics. Every placement matters: one mistake can open the enemy’s path to key sectors or deprive you of a strategic advantage.

The rhythm of the game is deliberately controlled and intense. It is somewhere between chess, Go and naval combat: positioning, predicting the opponent’s actions and the ability to work with uncertainty are important here. Part of the map and the enemy’s intentions remain hidden, so success depends not only on calculation, but also on reading the situation.

Flame Steel: Mars Miners supports online play, which makes each game unique – strategies evolve, and the meta is being formed right now. The game is at an early stage of development, and this is its strength: players have the opportunity to be the first to dive into a new, non-standard project, influence its development and discover mechanics that do not copy the usual templates of the genre.

If you’re interested in tactical games with depth, experimental design, and an emphasis on thinking, Flame Steel: Mars Miners is worth checking out now.

GAME RULES

* The playing field consists of cells on which players place their objects one by one. Each turn a player can perform one construction action.

* Only two types of objects are allowed to be built: hub stations and mines. Any construction is possible exclusively on one free cell located next to an existing player node vertically or horizontally. Diagonal placement is not allowed.

* Hub stations form the basis of territory control and serve as expansion points. Mines are placed according to the same rules, but are counted as resource objects and directly affect the final result of the party.

* If a player builds a continuous line of his node stations vertically or horizontally, such a line automatically turns into a weapon. The weapon makes it possible to attack the enemy and destroy his infrastructure.

* To fire a gun, the player selects one cell belonging to his gun and points to any enemy node station on the field. The selected enemy node station is destroyed and removed from the playing field. Mines cannot be attacked directly – only through the destruction of nodes that provide access to them.

* The game continues until the set end of the game. The winner is the player who at this moment has the largest number of resource mines on the playing field. In case of equality, the decisive factor may be territory control or additional conditions determined by the game mode.

https://mediumdemens.vps.webdock.cloud/mars-miners

Cube Art Project 2 Online

Meet the Cube Art Project 2 Online – light, fast, and fully rewritten editor of the station schedule, which works directly in the browser. Now with the possibility of joint creativity!

This is not just a tool, but an experiment with color, geometry and a meditative 3D creation to which you can connect friends. The project was created on pure JavaScript and Three.js without frameworks and Webassembly, demonstrating the capabilities of Webgl and Shaaders.

New: Multiplayer! Cooperate with other users in real time. All changes, the addition and coloring of cubes are synchronized instantly, allowing you to create station masterpieces together.

Control:
– WASD – moving the camera
– Mouse – rotation
– Gui – color settings

Online:
https://demensdeum.com/software/cube-art-project-2-online/

Sources on Github:
https://github.com/demensdeum/cube-art-project-2-online

The project is written on pure JavaScript using Three.js.
Without frameworks, without collectors, without Webassembly – only Webgl, shaders and a little love for pixel geometry.

Donki Hills Steam

Donki Hills is a comedy horror game, an exciting narrative experience in the first person, plunging players into a deep secret with an admixture of unexpected humor. Developed and published by Demensdeum on the Unreal Engine engine, the game allows you to control James, an ordinary person, whose life takes an unusual turn after the mysterious disappearance of his online acquaintance, Maria. His only clue is one single photo hinting at a secluded Russian village called Quiet Donki, located near Novosibirsk. Driving with an unshakable connection and a desperate need for answers (and, possibly, with several nervous laughs), James goes on an epic journey to reveal the truth about the disappearance of Mary.

The game is available on Steam:
https://store.steampowered.com/app/3476390/Donki_Hills/

Polar Bear’s Underwater Adventure

A simple game with infinitely generated mazes on ThreeJS.

Created as part of a 3-day game jam “Start the Game” on the theme “Family Game”.

A polar bear cub was walking on the ice with his mother when suddenly disaster struck – the ice cracked and he fell into the icy waters of the ocean. His mother was unable to save him, and the bear found himself in a mysterious underwater cave. To his surprise, he discovered that he could breathe underwater. There was only one way to escape from this trap – by overcoming the sea depths, solving riddles and fighting aggressive sharks, which could be fought off with well-aimed apple throws.

Now his goal is to find a way out of this underwater trap and return to his mother, overcoming the dangers of the sea depths and solving riddles.

https://demensdeum.com/demos/arctica/

Donki Hills

In a month I made a funny gag, a parody game using the Unreal Engine 5 engine. The development was carried out on a Twitch stream.

The story of this game tells about an ordinary Russian guy James, who found a girl Maria on Tinder, but due to sanctions and the closure of Tinder in Russia, he lost contact with her. Now the only thing he has left is a screenshot of her photo, with the help of Google Maps he finds the place where the photo was taken – the village of Tikhie Donki near Novosibirsk. James goes there to look for Maria…

https://demensdeum.itch.io/donki-hills

Flash Forever – Interceptor 2021

Recently, it turned out that Adobe Flash works quite stably under Wine. During a 4-hour stream, I made the game Interceptor 2021, which is a sequel to the game Interceptor 2020, written for the ZX Spectrum.

For those who are not in the know – the Flash technology provided interactivity on the web from 2000 to around 2015. Its shutdown was prompted by an open letter from Steve Jobs, in which he wrote that Flash should be consigned to history because it lagged on the iPhone. Since then, JS has become even more sluggish than Flash, and Flash itself has been wrapped in JS, making it possible to run it on anything thanks to the Ruffle player.

You can play it here:
https://demensdeum.com/demos/Interceptor2021

Video:
https://www.youtube.com/watch?v=-3b5PkBvHQk

Source code:
https://github.com/demensdeum/Interceptor-2021

Masons-DR Demo Games

Masonry-AR is an augmented reality game where you need to move around the city in the real world and collect Masonic knowledge from books, earning currency and capturing territory for your Masonic order. The game has no relation to any real organizations, all coincidences are random.

Demo games:
https://demensdeum.com/demos/masonry-ar/client

Wiki:
https://demensdeum.com/masonry-ar-wiki-ru/

Source code:
https://github.com/demensdeum/Masonry-AR

Cube Art Project

Cube Art Project – cubic 3D editor.
You have an amazing opportunity to move around the scene, build and remove cubes with the WSAD + E keys, scroll the mouse wheel to change the color of the cube. At the moment, only 16 colors are supported, but many improvements are planned in the future.

Web version
https://demensdeum.com/games/CubeArtProjectWEB/

Windows
https://demensdeum.com/games/CubeArtProjectReleases/CubeArtProjectWin32.zip

macOS
https://demensdeum.com/games/CubeArtProjectReleases/CubeArtProjectMacOS.zip

Linux (x86-64)
https://demensdeum.com/games/CubeArtProjectReleases/CubeArtProjectLinux86_64.zip

Android
(Concept, requires USB mouse)
https://demensdeum.com/games/CubeArtProjectReleases/CubeArtProject.apk

Source code
https://gitlab.com/demensdeum/cube-art-project-bootstrap
https://gitlab.com/demensdeum/cube-art-project-server

Technologies: SDL, Emscripten, MinGW, Glew, GLM, Cpp-JSON

Death-Mask 1.0!

Today we release a version of the game Death-Mask, created from scratch together with the Flame Steel Engine, Flame Steel Engine Game Toolkit and other libraries.

https://demensdeum.com/games/deathMask/< /p>

In the game you will play the role of a guy named Revil-Razorback, he wants to take possession of an artifact that grants infinite life – the Death Mask. Walking in search you will die at the hands of drones many, many times until you find what you are looking for.

Updates to 3D models and minor gameplay changes are possible in the near future.

Death Mask – a cyber fantasy adventure in an endless techno-labyrinth. Prepare to die!

Mad Racer (Deprecated)

madracerLogo

The first game by Demens Deum. Created in the hot summer of 2011, by two people Demensdeum and Coolspotdreamer

screenshot

A crazy racer and his wild girlfriend live outside the law. With a bazooka over their shoulder and a trusty bike, they race down the road…

3D graphics
Accelerometer control
Brilliant music
Brutal police
Incredible chases
Crazy gameplay!

Link to APK file