
Saber-Plus is a fast and easy editor for C++.
Release of deb package for Ubuntu and Debian:
saberplus1.0_amd64.zip
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Saber-Plus is a fast and easy editor for C++.
Release of deb package for Ubuntu and Debian:
saberplus1.0_amd64.zip
I present to you my own programming language called – Rise. A transpiler from Rise to JavaScript is currently available.
You can see and use it at the link below – Rise in JavaScript (ECMAScript 5 dialect):
https://gitlab.com/demensdeum/Rise
I also present to your attention a demo application written entirely in Rise:
Rise Demo Application Source Code:
https://gitlab.com/demensdeum/RiseDemoApplication
You can write to me if you have any ideas, suggestions, comments on the new language.
I started developing my own IDE for C++ – Saber-Plus. The main ideas of the new IDE are to be simple, fast and *helpful* in development. At the moment, the source code is available under the MIT license on GitHub, Qt is used to work with the UI. In the future, I plan to transfer all development related to C++ to Saber-Plus – the Death-Mask game will definitely be migrated. More details on the points:

To build the editor for your operating system, you need to install Qt 5 SDK, download the IDE code from the repository, open the Saber-Plus.pro file in Qt Creator and run the build:
https://github.com/demensdeum/saberplus
I have assembled my own alternative to MSYS, this set includes utilities coretools + git + cmake + make + adds msvs msbuild to the PATH environment variable. This set of applications is necessary for those developers who are accustomed to developing on the Linux platform, and they need to build an application for Windows from the command line using Microsoft Visual Studio. Download:
https://www.mediafire.com/file/s5yf75blfslkbym/nixenv.exe p>
https://www.4shared.com/file/QyjJXBaJca/nixenv.html p>
Install, change paths in nixenv.bat file and run it.
From today I start developing an editor for the game framework – Flame Steel Battle Axe.
The editor allows you to edit scenes for the Flame Steel Game Toolkit game framework.
I chose the relatively young Java-based Kotlin language to try it out in combat conditions.
You can follow the progress in the repository:
https://github.com/demensdeum/FlameSteelBattleAxe