{"id":667,"date":"2016-07-03T15:39:25","date_gmt":"2016-07-03T15:39:25","guid":{"rendered":"http:\/\/demensdeum.com\/blog\/?p=667"},"modified":"2024-12-16T22:32:51","modified_gmt":"2024-12-16T19:32:51","slug":"my-retro-16-bit-experience","status":"publish","type":"post","link":"https:\/\/demensdeum.com\/blog\/2016\/07\/03\/my-retro-16-bit-experience\/","title":{"rendered":"16-bit Santa&#8217;s Helpers"},"content":{"rendered":"<p>I received a message in my email:<br \/><strong>&#8220;Hey, we&#8217;re opening a retro game jam here &#8211; <a href=\"http:\/\/jams.gamejolt.io\/bitbitjam3\" target=\"_blank\">bibitjam3<\/a>!!! You should make a game for the 8-16 bit retro platform!!!&#8221;<\/strong><br \/>Bah! This is my childhood dream &#8211; to make a game for Sega Mega Drive Two.<br \/>Well, I tried to make a toy, and I even got something:<br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-668\" src=\"https:\/\/demensdeum.com\/blog\/wp-content\/uploads\/2016\/07\/rqr.png\" alt=\"rqr\" width=\"646\" height=\"532\" srcset=\"https:\/\/demensdeum.com\/blog\/wp-content\/uploads\/2016\/07\/rqr.png 646w, https:\/\/demensdeum.com\/blog\/wp-content\/uploads\/2016\/07\/rqr-300x247.png 300w\" sizes=\"auto, (max-width: 646px) 100vw, 646px\" \/><br \/>\nI called the game &#8220;Red Queen&#8217;s Mess&#8221;. The story is this &#8211; &#8220;The Red Queen was thrown into a deadly labyrinth, now she will kill everyone on her way to freedom.&#8221;<br \/>You can walk, you can attack the green thing with red eyes, open treasure chests, and move from scene to scene.<br \/>This is of course a level &#8220;to try&#8221; to do at least something for Sega and for the competition.<br \/>I use SGDK toolkit &#8211; compiler for Motorola 68k based on GCC, libraries for working with Sega Mega hardware.<br \/>Now I understand that it was really difficult &#8211; to make games 20-30 years ago. For example, each tile &#8211; should be divided into pieces of 8&#215;8 pixels and drawn in pieces in turn. Also, the palette for each tile should not exceed 16 colors! Now, of course, it is much easier.<br \/>Of course, we need to create a game, sound, and graphics engine for the game, just like now.<br \/>You can play Red Queen using Sega Genesis emulator and game ROM:<br \/><a href=\"http:\/\/demensdeum.com\/games\/redQueenRampageSegaGenesis\/RedQueenRampage.zip\" target=\"_blank\">http:\/\/demensdeum.com\/games\/redQueenRampageSegaGenesis\/RedQueenRampage.zip<\/a><br \/>\nIf you want to see the source code:<br \/><a href=\"http:\/\/demensdeum.com\/games\/redQueenRampageSegaGenesis\/RedQueenRampageSource.zip\" target=\"_blank\">http:\/\/demensdeum.com\/games\/redQueenRampageSegaGenesis\/RedQueenRampageSource.zip<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I received a message in my email:&#8220;Hey, we&#8217;re opening a retro game jam here &#8211; bibitjam3!!! You should make a game for the 8-16 bit retro platform!!!&#8221;Bah! This is my childhood dream &#8211; to make a game for Sega Mega Drive Two.Well, I tried to make a toy, and I even got something: I called<a class=\"more-link\" href=\"https:\/\/demensdeum.com\/blog\/2016\/07\/03\/my-retro-16-bit-experience\/\">Continue reading <span class=\"screen-reader-text\">&#8220;16-bit Santa&#8217;s Helpers&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[49,71,61],"tags":[14],"class_list":["post-667","post","type-post","status-publish","format-standard","hentry","category-blog","category-sketches","category-techie","tag-demensdeum","entry"],"translation":{"provider":"WPGlobus","version":"3.0.2","language":"en","enabled_languages":["en","ru","zh","de","fr","ja","pt"],"languages":{"en":{"title":true,"content":true,"excerpt":false},"ru":{"title":true,"content":true,"excerpt":false},"zh":{"title":true,"content":true,"excerpt":false},"de":{"title":true,"content":true,"excerpt":false},"fr":{"title":true,"content":true,"excerpt":false},"ja":{"title":true,"content":true,"excerpt":false},"pt":{"title":true,"content":true,"excerpt":false}}},"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/demensdeum.com\/blog\/wp-json\/wp\/v2\/posts\/667","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/demensdeum.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/demensdeum.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/demensdeum.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/demensdeum.com\/blog\/wp-json\/wp\/v2\/comments?post=667"}],"version-history":[{"count":14,"href":"https:\/\/demensdeum.com\/blog\/wp-json\/wp\/v2\/posts\/667\/revisions"}],"predecessor-version":[{"id":4016,"href":"https:\/\/demensdeum.com\/blog\/wp-json\/wp\/v2\/posts\/667\/revisions\/4016"}],"wp:attachment":[{"href":"https:\/\/demensdeum.com\/blog\/wp-json\/wp\/v2\/media?parent=667"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/demensdeum.com\/blog\/wp-json\/wp\/v2\/categories?post=667"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/demensdeum.com\/blog\/wp-json\/wp\/v2\/tags?post=667"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}