Oh muse, how difficult it is to catch you sometimes.
The development of Death-Mask and related frameworks (Flame Steel Core, Game Toolkit, etc.) is suspended for several months in order to decide on the artistic part of the game, the musical and sound accompaniment, and to think through the gameplay.
The plans include creating an editor for the Flame Steel Game Toolkit, writing an interpreter for game scripts (based on the Rise syntax), and implementing the Death-Mask game for as many platforms as possible.
The most difficult stage has been passed – the possibility of writing your own cross-platform game engine, your own IDE, and a set of libraries has been proven in practice.
I’m moving on to the stage of creating a truly thoughtful, interesting project, stay tuned.