Flame Steel: Mars Miners is a tactical strategy game with unusual pacing and an emphasis on decision making rather than reflexes. The game takes place on Mars, where players compete for control of resources and territories in the face of limited information and constant pressure from rivals.
The gameplay is based on the construction of hub stations that form the infrastructure of your expedition. Nodes allow you to extract resources, expand your zone of influence, and build logistics. Every placement matters: one mistake can open the enemy’s path to key sectors or deprive you of a strategic advantage.
The rhythm of the game is deliberately controlled and intense. It is somewhere between chess, Go and naval combat: positioning, predicting the opponent’s actions and the ability to work with uncertainty are important here. Part of the map and the enemy’s intentions remain hidden, so success depends not only on calculation, but also on reading the situation.
Flame Steel: Mars Miners supports online play, which makes each game unique – strategies evolve, and the meta is being formed right now. The game is at an early stage of development, and this is its strength: players have the opportunity to be the first to dive into a new, non-standard project, influence its development and discover mechanics that do not copy the usual templates of the genre.
If you’re interested in tactical games with depth, experimental design, and an emphasis on thinking, Flame Steel: Mars Miners is worth checking out now.
GAME RULES
* The playing field consists of cells on which players place their objects one by one. Each turn a player can perform one construction action.
* Only two types of objects are allowed to be built: hub stations and mines. Any construction is possible exclusively on one free cell located next to an existing player node vertically or horizontally. Diagonal placement is not allowed.
* Hub stations form the basis of territory control and serve as expansion points. Mines are placed according to the same rules, but are counted as resource objects and directly affect the final result of the party.
* If a player builds a continuous line of his node stations vertically or horizontally, such a line automatically turns into a weapon. The weapon makes it possible to attack the enemy and destroy his infrastructure.
* To fire a gun, the player selects one cell belonging to his gun and points to any enemy node station on the field. The selected enemy node station is destroyed and removed from the playing field. Mines cannot be attacked directly – only through the destruction of nodes that provide access to them.
* The game continues until the set end of the game. The winner is the player who at this moment has the largest number of resource mines on the playing field. In case of equality, the decisive factor may be territory control or additional conditions determined by the game mode.
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