Flame Steel Core

Screenshot from the latest version of Death Mask:

Looks like a million dollars huh?

< /blockquote>

Renaming, splitting

The Flame Steel Engine library has been renamed to Flame Steel Core, Game Toolkit has been split into SDL, Panda3D (Desktop) and Web (ThreeJS) libraries. If you have steel balls to build with Flame Steel libraries, you should first select and build the ones you need.

Github:

https://github.com/demensdeum/Death-Mask
https://github.com/demensdeum/FlameSteelCore
https://github.com/demensdeum/FlameSteelEngineGameToolkit
https://github.com/demensdeum/FlameSteelEngineGameToolkitDesktop

Deprecated:

https://github.com/demensdeum/FlameSteelEngineGameToolkitSDL
https://github.com/demensdeum/FlameSteelEngineGameToolkitWeb

Death Mask

From today I start developing a roguelike game in a cyberpunk setting – Death Mask.
In fact, this was supposed to be the first game on the new Flame Steel Engine toolchain, but the engine had to be improved before full 3D appeared.
The original title was “Flame Steel: Call Of The Death Mask”, then I decided to simplify the task and release only part of the game “Flame Steel: Zombie Night”
However, the idea of ​​creating a normal full-fledged project did not give me peace, and the name was also overloaded with the name of the Flame Steel universe.
For visual inspiration, I take the manga Biomega and Blame! as the Flame Steel universe itself is very similar to Shadowrun in space.
So don’t be surprised if in this game you meet an alien mage shooting a werewolf with magic bullets from a revolver, with precise aim from a cyber implant in his eye.

The game is being developed under an MIT open source license on GitHub, using the Flame Steel Engine toolchain and free frameworks.

GitHub:
https://github.com/demensdeum/Death-Mask