Characteristics in Space Jaguar Action RPG

The first article about the game in development Space Jaguar Action RPG. In this article I will describe the gameplay feature of the Jaguar – Characteristics.

Many RPGs use a static system of character stats, such as those from DnD (Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma), or Fallout’s S.P.E.C.I.A.L (Strength, Perception, Endurance, Charisma, Intelligence, Dexterity, Luck).

In Space Jaguar, I plan to implement a dynamic system of characteristics, for example, the main character of the game, Jag, at the start has only three characteristics – Blade mastery (half-sabre), shadow operations (making deals in the criminal world), rogue abilities (picking locks, stealing). During the game, characters will be given and deprived of dynamic characteristics within the game module, all checks will be made based on the level of certain characteristics necessary for a given game situation. For example, Jag will not be able to win a game of chess if he does not have the chess game characteristic, or does not have a sufficient level to pass the check.

To simplify the logic of checks, each characteristic is given a 6-digit code in English letters, a name, a description. For example, for blade ownership:

bladeFightingAbility.name = "BLADFG"; 
bladeFightingAbility.description = "Blade fighting ability"; 
bladeFightingAbility.points = 3;

Перед стартом игрового модуля можно будет просмотреть список публичных проверок необходимых для прохождения, также создатель может скрыть часть проверок для создания интересных игровых ситуаций.

Ноу-хау? Будет ли интересно? Лично я нахожу такую систему интересной, позволяющей одновременно обеспечить свободу творчества создателям игровых модулей, и возможность переноса персонажей из разных, но похожих по характеристикам, модулей для игроков.