Abilities in Space Jaguar Action RPG

The first article about the game in the development of Space Jaguar Action RPG. In this article I will describe gempleynuyu feature Jaguar – Specifications.

Many RPG system using static characteristics of the character, such as the characteristics of the DnD (Strength, Physique, Agility, Intelligence, Wisdom, Charm) or Fallout – S.P.E.C.I.A.L (Strength, Perception, Endurance, Cha, Intelligence, Agility, Luck).

The Space Jaguar I plan to implement dynamic characteristics of the system, such as Jag main hero of the game at the start of a total of three characteristics – Possession blade (polusablya), shadow transactions (transactions in the criminal world), picaresque capacity (breaking of locks, theft). During the game, characters will be endowed and deprived of the dynamic characteristics within the gaming unit, all checks will be made on the basis of the level of specific characteristics required for a given game situation. For example Jag not be able to win a game of chess, if no response has a chess game or not has sufficient for screening.

To simplify the logic checks, each characteristic is given by 6 digit code for English letters, name, description. Such as possession of Blade:

var bladeFightingAbility = new Object(); 
bladeFightingAbility.name = "BLADFG"; 
bladeFightingAbility.description = "Blade fighting ability"; 
bladeFightingAbility.points = 3;

Before the start of the gaming unit can view the list of public audits required for passage, also the creator can hide part of checks to create interesting game situations.

Know-hou? It will be interesting? Personally, I find this an interesting system that allows both to ensure the freedom of creativity creators of gaming units, and the ability to transfer characters from a different, but similar in characteristics to the players modules.